| 0 | -1 | WEAPON_BERETTA | 16 binary mask: new, 1 binary mask: unlocked, weapon_pistol |
| 1 | -1 | WEAPON_COLT1911 | |
| 2 | -1 | WEAPON_USP | |
| 3 | -1 | WEAPON_DESERTEAGLE | |
| 4 | -1 | WEAPON_DESERTEAGLEGOLD | |
| 10 | -1 | WEAPON_MP5 | weapon_smg |
| 11 | -1 | WEAPON_SKORPION | |
| 12 | -1 | WEAPON_UZI | |
| 13 | -1 | WEAPON_AK74U | |
| 14 | -1 | WEAPON_P90 | |
| 20 | -1 | WEAPON_AK47 | weapon_assault |
| 21 | -1 | WEAPON_M14 | |
| 22 | -1 | WEAPON_MP44 | |
| 23 | -1 | WEAPON_G3 | |
| 24 | -1 | WEAPON_G36C | |
| 25 | -1 | WEAPON_M16 | |
| 26 | -1 | WEAPON_M4_CARBINE | |
| 50 | -1 | WEAPON_GRENADE_LAUNCHER | |
| 55 | -1 | WEAPON_RPG | |
| 60 | -1 | WEAPON_DRAGUNOV | weapon_sniper |
| 61 | -1 | WEAPON_M40A3 | |
| 62 | -1 | WEAPON_BARRETT | |
| 64 | -1 | WEAPON_REMINGTON700 | |
| 65 | -1 | WEAPON_M21 | |
| 70 | -1 | WEAPON_BENELLI | weapon_shotgun |
| 71 | -1 | WEAPON_WINCHESTER1200 | |
| 80 | -1 | WEAPON_RPD | weapon_lmg |
| 81 | -1 | WEAPON_SAW | |
| 82 | -1 | WEAPON_M60E4 | |
| 90 | -1 | WEAPON_C4 | weapon_explosive |
| 91 | -1 | WEAPON_CLAYMORE | |
| 100 | -1 | WEAPON_FRAGGRENADE | weapon_grenade |
| 101 | -1 | WEAPON_FLASH_GRENADE | |
| 102 | -1 | WEAPON_SMOKE_GRENADE | |
| 103 | -1 | WEAPON_STUN_GRENADE | |
| 149 | -1 | | WeaponsMax |
| 150 | -1 | PERKS_EAVESDROP | PerksMin |
| 151 | -1 | PERKS_UAV_JAMMER | |
| 152 | -1 | PERKS_IRON_LUNGS | |
| 153 | -1 | PERKS_DEAD_SILENCE | |
| 154 | -1 | PERKS_EXTREME_CONDITIONING | |
| 155 | -1 | PERKS_BOMB_SQUAD | |
| 156 | -1 | PERKS_SONIC_BOOM | |
| 157 | -1 | PERKS_LAST_STAND | |
| 158 | -1 | PERKS_MARTYRDOM | |
| 160 | -1 | PERKS_STOPPING_POWER | |
| 161 | -1 | PERKS_DEEP_IMPACT | |
| 162 | -1 | PERKS_STEADY_AIM | |
| 163 | -1 | PERKS_DOUBLE_TAP | |
| 164 | -1 | PERKS_SLEIGHT_OF_HAND | |
| 165 | -1 | PERKS_BANDOLIER | |
| 166 | -1 | PERKS_OVERKILL | |
| 167 | -1 | PERKS_JUGGERNAUT | |
| 173 | -1 | PERKS_FRAG_X_3 | |
| 176 | -1 | PERKS_SPECIAL_GRENADES_X_3 | |
| 184 | -1 | PERKS_C4_X_2 | |
| 185 | -1 | PERKS_CLAYMORE_X_2 | |
| 186 | -1 | PERKS_RPG7_X_2 | |
| 190 | -1 | PERKS_NONE | Used to tell the server that you're using no perk |
| 191 | -1 | PERKS_GRENADE_LAUNCHER | |
| 192 | -1 | PERKS_GRIP | |
| 193 | -1 | PERKS_ATTACHMENT | |
| 195 | -1 | PERKS_DEMOLITIONS | |
| 196 | -1 | PERKS_SNIPER | |
| 197 | -1 | PERKS_CREATE_A_CLASS | |
| 198 | -1 | PERKS_CHALLENGES | |
| 199 | -1 | PERKS_HARDCORE_GAMETYPES | |
| 200 | -1 | PERKS_OLDSCHOOL_GAMETYPES | |
| 201 | -1 | PERKS_CLAN_TAG | |
| 202 | 2 | Custom Class 1: Primary Weapon | |
| 203 | 3 | Custom Class 1: Primary Attach | |
| 204 | 2 | Custom Class 1: Secondary Weapon | |
| 205 | 3 | Custom Class 1: Secondary Attach | |
| 206 | 3 | Custom Class 1: Specialty1 | |
| 207 | 3 | Custom Class 1: Specialty2 | |
| 208 | 3 | Custom Class 1: Specialty3 | |
| 209 | 2 | Custom Class 1: Special Nade | |
| 210 | 2 | Custom Class 1: Primary Camo Style | 0 = no skin |
| 211 | -1 | | Custom Classes 2-5 |
| 251 | -1 | | Something with ranking |
| 252 | -1 | | Also something with ranking // set current new rank index to stat#252; self setStat( 252, rankId ); |
| 269 | -1 | | Prolly ChallengeMin, self setStat( 269 + level.challengeInfo[refString]["tier"], 2 );// 2: new, 1: old |
| 289 | -1 | | Probably Max Challenge |
| 290 | -1 | | weapon_assault |
| 291 | -1 | | weapon_lmg |
| 292 | -1 | | weapon_smg |
| 293 | -1 | | weapon_shotgun |
| 294 | -1 | | weapon_sniper |
| 295 | -1 | | weapon_pistol |
| 296 | -1 | | perk1 |
| 297 | -1 | | perk2 |
| 298 | -1 | | perk3 |